J.League
Brand and digital evolution of Japan’s top football league
Senior product designer at Takram
About me →J.League
Brand and digital evolution of Japan’s top football league
I started 2D1 as an independent design practice to explore projects beyond the scope of my full-time work. I collaborate with founders and small teams across product design, brand identity, websites, and design systems, carrying projects from early strategy through execution.



Takram is a design innovation studio based in Tokyo. I lead interface and interaction design across enterprise and public-sector projects, often serving as the connective tissue between strategy and hands-on craft.






Trustworthy’s Family Operating System® secures and organizes a family’s important information. I shipped the MVP of a new B2B2C partner platform, refined the core experience across web and iOS, and evolved the product’s design system.



Seven was a behavioral health coaching platform designed to help people build healthier habits. I led design across its digital ecosystem, including the mobile app, internal web app, design system, and company website. I also created visual concepts for physical touchpoints that were in development.





I joined Macro as its first employee, helping shape a zero-to-one workflow tool from its earliest stage. I defined the product language, interface patterns, and brand identity as the company moved from idea to working product. It was quite the ride.











As an intern, I contributed to multiple client projects across websites and digital products. A key project was Giide, where I developed high-fidelity wireframes under the guidance of a senior designer to define the UX of an interactive, audio-led content experience.
In a fast-paced, startup-like environment, I worked with the responsibilities and autonomy of a junior designer. I contributed to ideation workshops and experience strategy while learning to operate with limited oversight and real accountability.
I began my career freelancing for teams including Remotion, Otter.ai, CommandBar, Instaread, and The Digital Panda. The experience taught me how to create opportunities independently, work through ambiguity, and deliver without waiting for a perfectly defined brief.





I spent eight months studying Italian design culture, including two months in Italy traveling and interviewing designers based in Milan. With my team, I created the field school’s film series and led the creative direction and development of its website.



























I studied design at SFU’s School of Interactive Arts & Technology, exploring UX/UI, visual communication, prototyping, architecture, and design history. The program established the multidisciplinary foundation that continues to shape how I work today.